![]() ![]() Yet even when people play such classes they still find groups sooner or later to do 15s and blizzard has successfully balanced the game that all specs can do 15s and mythic raid bosses after the first few weeks, after that it becomes an epeen content Blizzard doesnt care about balancing because it isnt worth it. Honestly the whole thing is overblown, they act as if the problem hasnt existed since ages for any class that some ignorant members of the community thought was "bad". Which is better than a potential alternative, where everyone is expected to be a particular covenant *cough* Venthyr *cough* Comment by Ralph2449 on T00:55:46-05:00 This would indicate a mandate that one of five group members be of a particular covenant. ![]() So what kind of impact will these have on M+? Mandatory Covenants for certain ones? :| If you want to wait hours to get a group go ahead, I ll invite people who are decent in the game instead of meta slaves that half the time end up getting outperformed by those "bad" classes because players who play those "bad" classes/covenants are actually skilled. The rest of us decent players that know how to play know we can do m+ and mythic raids without being ultra optimal at all times so we arent worried. Pugs full of tryhards who might be willing to spend 2 hours in que to find the perfect meta comb are fine, they are free to do so, the game is not designed only for people who do high mythic + and mythic raids and Ion confirmed it by saying “the higher up you go the more that bothers you, we understand that feedback, it isnt a surprise to us but across the totality of the game and the broader audience" So get ready to get declined for not being the right covenant. Pugs follow the meta which is set by the "tryhards". The broader audience will be negatively affected by this the most because they participate in pugs the most. This is great, it gives the game flavor and makes it fun.Įven Ion said they dont give a damn about the balance of high end tryhards because itwill always be unbalanced, their focus is the broader audience. There might be an checkpoint to be activated after the 2nd boss or something else! If you find anything, feel free to message on Twitter or Discord with information. However, it's more likely, you'll split it among the party.Īs there were 3 Night Fae bonuses in Mists of Tirna Scithe, there may be more hidden bonuses for Kyrian in the Necrotic Wake. If you want, you can assign one person all of the Orbs and that player will get 80% Haste, movement speed, healing done and damage reduction for 40 seconds. However, the catch is that each orb can only be picked up by one player, so you'll want to have a plan for how to split these orbs for the party. Stepping on an orb grants Anima Exhaust granting 4% movement speed, haste, healing done and damage reduction for 40 seconds and Anima Exhaust stacks. The Goliath will then activate, ejecting 20 Anima orbs which remain on the ground for about 12 seconds. Click "Can you reactivate this Goliath?" and the Steward will get to work! The second one is located to the left of the bridge after the first boss.Ī Kyrian can use their Summon Steward near this goliath and a new prompt will pop up when they talk to their Steward. ![]() The first one is located to the right of the first boss.You can find two Malfunctioning Goliath in the Necrotic Wake dungeon. Thanks to Sloot for showing this Kyrian Bonus on his stream! This expels 20 Anima orbs to split amongst the party and if your party allows a single player to have them all, that player will have an 80% haste, movement speed, healing done and damage reduction bonus for a short period of time! ![]() A Kyrian bonus has been found in the Necrotic Wake dungeon, allowing Kyrian players to provide their party with a buff. ![]()
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